What are the application areas of large-scale network interaction technology?

Our team has developed a technology that enables developers to easily construct a system capable of handling tens of thousands of connections and running hundreds of thousands of objects in the cloud in real time. The key feature is that developers only need to design the objects required for the system to operate and define the interactions between these objects, much like single-machine development.
Our system automatically distributes the objects across different hosts while ensuring data consistency. This means developers no longer have to deal with the issues posed by traditional sharding or server-splitting techniques. There’s no need to design separate server clusters for different functions, and the system also supports edge data synchronization and automatic persistence to databases.
Here is a demo of the technology: https://demo.mb-funs.com/
We initially planned to promote this technology through the development of an MMO game, but we later realized that creating a commercially viable MMO game far exceeds the capabilities of our team. Could you provide some suggestions for other possible applications?